(Message GUS:472) Received: from mailhub.iastate.edu by po-3.iastate.edu id AA06806; Sat, 25 Sep 93 16:13:53 -0500 Received: from Waisman.Wisc.EDU (don.waisman.wisc.edu) by mailhub.iastate.edu id AA23002; Sat, 25 Sep 1993 16:14:09 -0500 Received: from Waisman.Wisc.EDU by Waisman.Wisc.EDU (PMDF V4.2-10 #2484) id <01H3DDLUXLDSBMA3H1@Waisman.Wisc.EDU>; Sat, 25 Sep 1993 16:13:40 CDT Date: Sat, 25 Sep 1993 16:13:40 -0500 (CDT) From: "Ewan A. Macpherson" Subject: DX7 Data Format To: xeno@iastate.edu Message-Id: <01H3DDLUY4O2BMA3H1@Waisman.Wisc.EDU> Organization: Waisman Center, University of Wisconsin-Madison X-Vms-To: IN::"xeno@iastate.edu" Mime-Version: 1.0 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Content-Transfer-Encoding: 7BIT Gary: I don't know anything about the differences between the DX7 and DX7s, but this DX7 info may be useful. I posted this to r.m.s. before xmas. I've seen many requests for public domain / shareware DX editors, but I've never seen a definitive reply. They're usually along the lines of "I was roaching around on CompuServe last month, and I think I remember seeing one..." Anyway, hope this helps ... ========================================================================= For those interested in unpacking the uscd.edu DX7 patch data, here is DX7 data format information. compiled from - the DX7 MIDI Data Format Sheet - article by Steve DeFuria (Keyboard Jan 87) - looking at what my DX7 spits out I have kept the kinda weird notation used in the DX7 Data Sheet to reduce typing errors. Where it doesn't quite make sense to me I've added comments. (And I will not be liable for errors etc ....) Contents: A: SYSEX Message: Bulk Data for 1 Voice B: SYSEX Message: Bulk Data for 32 Voices C: SYSEX Message: Parameter Change D: Data Structure: Single Voice Dump & Voice Parameter #'s E: Function Parameter #'s F: Data Structure: Bulk Dump Packed Format //////////////////////////////////////////////////////////// A: SYSEX Message: Bulk Data for 1 Voice ------------------------------------ bits hex description 11110000 F0 Status byte - start sysex 0iiiiiii 43 ID # (i=67; Yamaha) 0sssnnnn 00 Sub-status (s=0) & channel number (n=0; ch 1) 0fffffff 00 format number (f=0; 1 voice) 0bbbbbbb 01 byte count MS byte 0bbbbbbb 1B byte count LS byte (b=155; 1 voice) 0ddddddd ** data byte 1 | | | 0ddddddd ** data byte 155 0eeeeeee ** checksum (masked 2's complement of sum of 155 bytes) 11110111 F7 Status - end sysex /////////////////////////////////////////////////////////// B: SYSEX Message: Bulk Data for 32 Voices -------------------------------------- bits hex description 11110000 F0 Status byte - start sysex 0iiiiiii 43 ID # (i=67; Yamaha) 0sssnnnn 00 Sub-status (s=0) & channel number (n=0; ch 1) 0fffffff 09 format number (f=9; 32 voices) 0bbbbbbb 20 byte count MS byte 0bbbbbbb 00 byte count LS byte (b=4096; 32 voices) 0ddddddd ** data byte 1 | | | 0ddddddd ** data byte 4096 (there are 128 bytes / voice) 0eeeeeee ** checksum (masked 2's comp. of sum of 4096 bytes) 11110111 F7 Status - end sysex ///////////////////////////////////////////////////////////// C: SYSEX MESSAGE: Parameter Change ------------------------------- bits hex description 11110000 F0 Status byte - start sysex 0iiiiiii 43 ID # (i=67; Yamaha) 0sssnnnn 10 Sub-status (s=1) & channel number (n=0; ch 1) 0gggggpp ** parameter group # (g=0; voice, g=2; function) 0ppppppp ** parameter # (these are listed in next section) Note that voice parameter #'s can go over 128 so the pp bits in the group byte are either 00 for par# 0-127 or 01 for par# 128-155. In the latter case you add 128 to the 0ppppppp byte to compute par#. 0ddddddd ** data byte 11110111 F7 Status - end sysex ////////////////////////////////////////////////////////////// D: Data Structure: Single Voice Dump & Parameter #'s (single voice format, g=0) ------------------------------------------------------------------------- Parameter Number Parameter Value Range --------- --------- ----------- 0 OP6 EG rate 1 0-99 1 " " rate 2 " 2 " " rate 3 " 3 " " rate 4 " 4 " " level 1 " 5 " " level 2 " 6 " " level 3 " 7 " " level 4 " 8 OP6 KBD LEV SCL BRK PT " C3= $27 9 " " " " LFT DEPTH " 10 " " " " RHT DEPTH " 11 " " " " LFT CURVE 0-3 0=-LIN, -EXP, +EXP, +LIN 12 " " " " RHT CURVE " " " " " 13 OP6 KBD RATE SCALING 0-7 14 OP6 AMP MOD SENSITIVITY 0-3 15 OP6 KEY VEL SENSITIVITY 0-7 16 OP6 OPERATOR OUTPUT LEVEL 0-99 17 OP6 OSC MODE (fixed/ratio) 0-1 0=ratio 18 OP6 OSC FREQ COARSE 0-31 19 OP6 OSC FREQ FINE 0-99 20 OP6 OSC DETUNE 0-14 0: det=-7 21 \ | > repeat above for OSC 5, OSC 4, ... OSC 1 125 / 126 PITCH EG RATE 1 0-99 127 " " RATE 2 " 128 " " RATE 3 " 129 " " RATE 4 " 130 " " LEVEL 1 " 131 " " LEVEL 2 " 132 " " LEVEL 3 " 133 " " LEVEL 4 " 134 ALGORITHM # 0-31 135 FEEDBACK 0-7 136 OSCILLATOR SYNC 0-1 137 LFO SPEED 0-99 138 " DELAY " 139 " PITCH MOD DEPTH " 140 " AMP MOD DEPTH " 141 LFO SYNC 0-1 142 " WAVEFORM 0-5, (data sheet claims 9-4 ?!?) 0:TR, 1:SD, 2:SU, 3:SQ, 4:SI, 5:SH 143 PITCH MOD SENSITIVITY 0-7 144 TRANSPOSE 0-48 12 = C2 145 VOICE NAME CHAR 1 ASCII 146 VOICE NAME CHAR 2 ASCII 147 VOICE NAME CHAR 3 ASCII 148 VOICE NAME CHAR 4 ASCII 149 VOICE NAME CHAR 5 ASCII 150 VOICE NAME CHAR 6 ASCII 151 VOICE NAME CHAR 7 ASCII 152 VOICE NAME CHAR 8 ASCII 153 VOICE NAME CHAR 9 ASCII 154 VOICE NAME CHAR 10 ASCII 155 OPERATOR ON/OFF bit6 = 0 / bit 5: OP1 / ... / bit 0: OP6 Note that there are actually 156 parameters listed here, one more than in a single voice dump. The OPERATOR ON/OFF parameter is not stored with the voice, and is only transmitted or received while editing a voice. So it only shows up in parameter change SYS-EX's. //////////////////////////////////////////////////////// E: Function Parameters: (g=2) ------------------------- Parameter Number Parameter Range --------- ---------- ------ 64 MONO/POLY MODE CHANGE 0-1 O=POLY 65 PITCH BEND RANGE 0-12 66 " " STEP 0-12 67 PORTAMENTO MODE 0-1 0=RETAIN 1=FOLLOW 68 " GLISS 0-1 69 " TIME 0-99 70 MOD WHEEL RANGE 0-99 71 " " ASSIGN 0-7 b0: pitch, b1:amp, b2: EG bias 72 FOOT CONTROL RANGE 0-99 73 " " ASSIGN 0-7 " 74 BREATH CONT RANGE 0-99 75 " " ASSIGN 0-7 " 76 AFTERTOUCH RANGE 0-99 77 " ASSIGN 0-7 " /////////////////////////////////////////////////////////////// F: Data Structure: Bulk Dump Packed Format --------------------------------------- OK, now the tricky bit. For a bulk dump the 155 voice parameters for each voice are packed into 32 consecutive 128 byte chunks as follows ... byte bit # # 6 5 4 3 2 1 0 param A range param B range ---- --- --- --- --- --- --- --- ------------ ----- ------------ ----- 0 R1 OP6 EG R1 0-99 1 R2 OP6 EG R2 0-99 2 R3 OP6 EG R3 0-99 3 R4 OP6 EG R4 0-99 4 L1 OP6 EG L1 0-99 5 L2 OP6 EG L2 0-99 6 L3 OP6 EG L3 0-99 7 L4 OP6 EG L4 0-99 8 BP LEV SCL BRK PT 0-99 9 LD SCL LEFT DEPTH 0-99 10 RD SCL RGHT DEPTH 0-99 11 0 0 0 | RC | LC | SCL LEFT CURVE 0-3 SCL RGHT CURVE 0-3 12 | DET | RS | OSC DETUNE 0-14 OSC RATE SCALE 0-7 13 0 0 | KVS | AMS | KEY VEL SENS 0-7 AMP MOD SENS 0-3 14 OL OP6 OUTPUT LEV 0-99 15 0 | FC | M | FREQ COARSE 0-31 OSC MODE 0-1 16 FF FREQ FINE 0-99 17 \ | > these 17 bytes for OSC 5 33 / 34 \ | > these 17 bytes for OSC 4 50 / 51 \ | > these 17 bytes for OSC 3 67 / 68 \ | > these 17 bytes for OSC 2 84 / 85 \ | > these 17 bytes for OSC 1 101 / byte bit # # 6 5 4 3 2 1 0 param A range param B range ---- --- --- --- --- --- --- --- ------------ ----- ------------ ----- 102 PR1 PITCH EG R1 0-99 103 PR2 PITCH EG R2 0-99 104 PR3 PITCH EG R3 0-99 105 PR4 PITCH EG R4 0-99 106 PL1 PITCH EG L1 0-99 107 PL2 PITCH EG L2 0-99 108 PL3 PITCH EG L3 0-99 109 PL4 PITCH EG L4 0-99 110 0 0 | ALG | ALGORITHM 0-31 111 0 0 0 |OKS| FB | OSC KEY SYNC 0-1 FEEDBACK 0-7 112 LFS LFO SPEED 0-99 113 LFD LFO DELAY 0-99 114 LPMD LF PT MOD DEP 0-99 115 LAMD LF AM MOD DEP 0-99 116 | LPMS | LFW |LKS| LF PT MOD SNS 0-7 WAVE 0-5, SYNC 0-1 117 TRNSP TRANSPOSE 0-48 118 NAME CHAR 1 VOICE NAME 1 ASCII 119 NAME CHAR 2 VOICE NAME 2 ASCII 120 NAME CHAR 3 VOICE NAME 3 ASCII 121 NAME CHAR 4 VOICE NAME 4 ASCII 122 NAME CHAR 5 VOICE NAME 5 ASCII 123 NAME CHAR 6 VOICE NAME 6 ASCII 124 NAME CHAR 7 VOICE NAME 7 ASCII 125 NAME CHAR 8 VOICE NAME 8 ASCII 126 NAME CHAR 9 VOICE NAME 9 ASCII 127 NAME CHAR 10 VOICE NAME 10 ASCII ///////////////////////////////////////////////////////////////////// And that's it. Hope this is useful. ewan.