Pecha Kucha Night Aberdeen

I participated in Volume 10 Pecha Kucha Night Aberdeen and talked about engineering collisions for student experience. While the topic came to me easily, it was surprisingly harder than I thought it would be to craft ‘the story’ that held the slides together in a way that didn’t feel like a lecture. The titles for

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My Play4Agile Story

People attending this years’  Play4Agile 2014 were asked to blog their answer to these simple questions: Who or what brought you to Play4Agile in the first place? I saw Olaf post a tweet about the first one in 2011 and started following Katrin then too, but couldn’t make it. I was able to meet both of them

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Learning to program or code

There’s been a lot of writing on this of late so it seems a good time to pull some of these thoughts together. There is the ‘everyone should learn to code’ camp as shown by Emma Mulqueeny, who runs Rewired State and Young Rewired State, because it helps to form logical problem solving skills and

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The Dream Team Nightmare

Books tell stories to teach us important lessons in a variety of ways. Many ‘howto’ type books tell us what to do in a logical, linear path from beginning to end. Some of these might have quizzes and exercises that help us to learn the materials. Portia Tung’s book The Dream Team Nightmare uses a different device to help

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The programme to learn agile development

While the new degree will bring together lean startup and service design, an important part will be agile development too, so that students know how to use good practices to build quality software. All three of these goes well together. A key goal of the new MSc Software Entrepreneurship is to appeal to those, who

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Play4Agile 2013 Unconference

I was at Play4Agile the unconference for games and playing to help teams better perform again this year. This is full of about 80 agile coaches and others interested in using games to learn. I shared a room with @sven_kr, which was nice as I’d not seen him since last year. It was also good

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Simple (non-coding) TDD Game

I did an intro to test driven development (TDD) talk for TechMeetup Aberdeen last night and started with the ‘simple TDD game‘. I modified the game based on comments there, and made a few changes of my own. I used 2×4 Lego bricks as ‘rulers’ to be the ‘testing tool’ as this was easier than

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The Agile Classroom

The agile classroom in the university should be a cohesive concept that forms a thread through the student’s degree. As the student learns more in the classroom through a mixture of lessons and exercises, there should also be opportunities to use this knowledge in the wider community of the university and its local community. After

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